The finders, a boy and a girl, arrived riding a horse. It was the only building in town that had crossed, and so had become a home to about a dozen Afterlights. The living world had paved over the spot, and turned it into a parking lot for the bank next door, but in Everlost, the diner remained, its chrome siding shining in the afternoon sun. On a warm June afternoon, two finders came to a small-town diner that had burned down many years before. With the furnace blazing on the memory of coal, the steam engine headed south into a vast unknowable wild. We'll get to the southern Afterlights before Mary can!" Nick slapped him on the back, leaving an accidental chocolate stain. "We'll need to look for a finder who can trade us the paper we'll need to make a new map," said Charlie, "but until then I can scratch the map into the engine bulkhead." There was a certain excitement in breaking away from the familiar, and shattering old routines. "Come on, Charlie-let's tame the Everwild! We'll chart the rails, and mark the deadspots on the way!"Īnd although Charlie was reluctant to travel to places unknown, Nick knew he was tempted. His job was to get rid of them, which made it hard to maintain more than just the barest of skeleton crews-namely, himself, Charlie, and Johnnie-O. Perhaps the unknown wouldn't have been so daunting if they had an entire crew-but unlike Mary, Nick hadn't been interested in collecting followers. It was just like the days when America was still the New World, and no one knew what breathtaking vistas and unforeseen dangers lay over the next ridge. "And to the Afterlights there, we're in the Everwild." Perhaps the living world had finally connected coast-to-coast and around the world, but Everlost was a new frontier. "Hey, it's not my fault no one knows what's out there!" "That's all I ever hear! Everwild to the north, Everwild to the west, Everwild to the south-" Nick grunted in frustration at the mention of it. Why d'ya wanna go south anyway? Nothing there but the Everwild." I haven't charted any tracks south of Virginia. If that's what you want, then I'll play.Ĭharlie shook his head. There was no question her soul traps were all about gathering up an army. So Mary would not face him-and now he suspected she never would without a full-out war. Things that could not be believed in the living world, but in Everlost, anything was possible. This was the farthest south they'd ever been-but there were Afterlights who Nick had come across, who spoke of things even farther south than this.
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"D'ya want to follow her again?"Ĭharlie looked at his map. Instead, Mary always left without affording him the dignity of a proper slap in the face. In this gripping trilogy, Neal Shusterman explores questions of life, death, and what just might lie in between.Each time Nick arrived at one of her traps, and freed one of her snagged souls, he hoped for that moment of confrontation, where her anger would be undermined by the love he knew she felt for him. At stake is nothing less than the fate of Everlost and the living world they have left behind.
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Nick and Allie have to learn to survive in a world with different rules, and figure out who they can trust-and who they must oppose at all costs. Allie and Nick don't survive the car crash, and end up in Everlost, where coins are more valuable than anyone knows, fortune cookies tell the truth, monsters are real, and the queen of lost souls lives in a once-beloved tower. It's a magical, yet dangerous place where bands of lost kids run wild and anyone who stands in the same place too long sinks to the center of the Earth. Some are caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist.
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Not every child who dies goes on to the afterlife.